Who care about his time and just dont want to waste it on many unecessary things? You are old lazzy ex-programmer or ex-hardcore gamer? Or just noob? Or no one of them, but just a man Patch inside (i just hope he would not cut parts of my readme about him) -) (Read more about this in So answer of bartekxyz was just an excuse for his not so big knowledge or Laziness, or even both of them.īut hey, now he could use my patch to create and finaly put updated shader, or he even can pack my There is a difference, latest rage_postfx.fxc includesġ4590 new bytes, which are mostly new shader instructions. Not true thing that there is no difference. To performe same modification on new shader that was included in patch, he just ignored that and said When i recommended bartekxyz to call for original modder of shader That rockstar did in next patches and could be source of many problems they have with game (including
That outdated shader produced in january 2009 that they use, do not include all the fixes and optimisation Many users of UGT, inlcuding its so-called "Author" (who in fact isnt author of it), dont even realise To have all waht Ultimate Graphics tweak promice to give you, its all in shader -) Magic is already inside this patch, and this magic is simple - you dont need modded visualeffects.dat Without any magic tricks you used to do with UGT. "Ultimate Graphics Tweak", you can play multiplayer with no problems, with no additional tools, and To make this thing clear from begining - this is one of the most important difference comparing to "Why do i need to use this, when i have Ultimate Graphics Tweak, whats the difference?" Will fails to patch, just run heuristic version. In normal case you should use fixed offset version, but if it I did few separate versions of patch, one version with fixed offset, and another one with heuristic "How the hell this going to work with any new file, what if offset will change or something?" Official patch, then just run Universal GTA 4 shader patch again. If Rockstar will ever release new patch, just make sure that rage_postfx.fxc was updated by rockstar's So if you are using that "Ultimate Graphics Tweak" with outdated rage_postfx.fxc, you really should get Time it will preserve all new changes made by Rockstar. This universal patch could disable Near, Middle and Far distance blur to suit your tastes and in same Outdated rage_postfx.fxc isnt good idea and could lead to gfx glitches and corruption. Within every new patch, Rockstar brings new rage_postfx.fxc file with some tweaks and fixes, so keeping This is universal rage_postfx.fxc shader patch. This information is false, and caused by poor research on the part of your Antivirus software.
Note from GTAGarage: Your Antivirus software may claim this mod is malware. Universal GTA 4 shader patch (U4SP for short) aka ALTERNATIVE GRAPHICS TWEAK. Disclaimer: Although we make every effort to ensure the validity of submissions to the GTAGarage database, GTANet cannot accept responsibility for the contents of user submitted files.